A simulation of saturn's rings.
An interactive simulation of a mars lander trying to land on Mars. The term "interactive" here means that
A simple demo of a simulation of an atmosphere. It looks quite cool, but there's not a lot you can
do with it yet, and the physics isn't yet all that accurate.
An attempt to simulate the normal running, and then accident of the Chernobyl nuclear reactor.
A no-nonsense description of quantum mechanics with no maths or philosophy. The concepts are explained with
animations, which are mainly computer simulations of electrons.
A look at the double slit experiment. The first half is meant to be a clear explanation, using simulations. The
second half discusses some of the philosophy / interpretations of quantum mecahnics.
This is a series of articles where I try to use quantum monte carlo to get ground state energies of simple molecules.
A not-very-accurate simulation of the flooding in new orleans.
My latest (early 2018) thing is just a "normal" game: no real physics. Nothing clever. It's just a game.
Fly around in a plane. Slight physics, but mainly just playing with websockets. If you can get a friend to play at the same time, you should be able to shoot it down.