@Template

Experimental Flying Game

Welcome to my experimental flying game.

Fly around and gather red spheres --- they increase your score.

If you crash, you have to start again.

It's multiplayer in that you can see other players and shoot them --- if there are any playing at the same time.

Change vehicles by landing on coloured cubes. White cubes are speed trials: Land on the start, then the finish, and you will get 1000 points if fast enough.

You refuel by going low enough: Landed or almost landed vehicles slowly refuel. The first vehicle is a biplane. Up accelerates, s lifts the nose to take off once you're going fast enough.

The second vehicle is a moon lander. Up accelerates upwards. Down accelerates forwards, left and right also work, home and pgup also.

Keys: a,s,d,w,q,e are steering.
Space shoots.
up (and also down, right and left in some vehicles) are acceleration.

Name:



Other Articles:

Quantum Mechanics

A no-nonsense description of quantum mechanics with no maths or philosophy. The concepts are explained with animations, which are mainly computer simulations of electrons.

How SpaceX land first stage boosters

The algorithms that SpaceX (probably) use to control their first stage boosters. Several animations.

Physics Algorithms Book

This is a work in progress to write a book on physics algorithms. At the moment, it is about 1/3 finished though, but the latest version can be downloaded for free.




© Hugo2015. Session @sessionNumber